
When almost all hope of ever seeing z-man again was lost, he miraculously returned to the Armagetron scene, and has been with us since. While it was never really sucessful, the fact that builds could be made for Windows, and the presence of qualified C++ programmers, spurred us onwards to creating the SourceForge project, and releasing 0.2.7.0.

Tank Program started work on fixing some of them, and a little knwon special release, version 0.2.6.0-TP, was made public. The project was officially registered June 2, 2004, but had it's foundings a month or two earlier than that, amid growing discontentment with several minor, fixable bugs. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment.Īrmagetron Advanced is the continuation of Manual Moos', alias, z-man's original game, Armagetron. The player must then get the AI to crash into their wall while avoiding hitting the AI's own wall themselves.

The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles.

#ARMAGETRON ADVANCED CONTROLS MOVIE#
Tron was an arcade game based on the movie of the same name, release by Disney in 1982. This has been the tagline of Armagetron, since, well, a very long time, and is probably the shortest and most accurate description possible.
